posaclear.blogg.se

A township tale materials
A township tale materials












a township tale materials

It will use this distance, along with data on the material the weapon is made of, the durability state of the weapon and vulnerabilities to calculate a number. Then, if a player hits a target, ATT will calculate the distance between the point on the weapon, and the slow point behind the weapon. The important point is that this slower point will always attempt to reach the point on the tip of the weapon, even as the player accelerates or changes trajectory. It moves slower than the the other point, but will eventually catch up to the it if the player stops moving. Then, there is another invisible point that follows the weapon. One is figuratively attached to the weapon and will move as fast, and as far, as the weapon when the player moves it around.

a township tale materials

ATT generates two points at the tip of a weapon.














A township tale materials